As I mentioned before, the kind of work I do in Zbrush isn’t to create models for film industry, though that seems to be what it’s main function is now, but rather its original intention working with pixols (2.5d pixels) to produce illustrations.
I will post up some updates as I work on this particular image as I think it might be interesting.
I have already created some sort of a mannequin for me to work on, and this is the first more detailed piece: the head. It needs some hair, which I will do in a spare few minutes later today. And some eyes of course!






